Monday, 5 October 2009

The Use of LOGO Programming Software With Upper Primary Pupils

What is LOGO Programming?

LOGO stands for Logic-Oriented Graphic-Oriented. It is a software in which we use simple programming language to draw simples shapes and pictures on a computer. It has a pen called a TURTLE which can be instructed to draw pictures. The turtle in LOGO really resembles a turtle which sits on the floor and we just instruct it to move and then create the shapes traced by the movement of the turtle.

The LOGO screen is split into two windows in which one is a display screen which the turtle making the moves and the other one is a command input box in which we key in the commands and execute them by pressing the enter key.


Uses of LOGO Programming in Education

Logo fits easily into the mathematics class, but it can also be used to explore other areas. The focus in most classrooms is not on programming, but on the thinking processes that Logo encourages. It has been used to develop simulations and to create multimedia presentations. It is accessible to novices, including young children and also supports complex explorations and sophisticated projects by experienced users.

Report:

In the lesson, I chose five year 5 pupils in my previous school, Sekolah Rendah Katok ‘A’, Brunei III. They only have basic knowledge about computers and this is their first time using the LOGO Programming software.

The pupils were able to draw squares and rectangles. They know the basic features of the shapes such as angles and the number of sides. I drew out the answers from the pupils regarding the number of degrees in a right-angle as well as in a triangle, that the sum of all angles is equal to 180 degrees. I also asked them what is the main difference between a square and a rectangle in which they answered that squares has all sides equal, while in rectangles, only two sides are equal. When I showed them some other commands, they seemed to understand them and replicate the shapes that I asked them to draw.

After the lesson I interviewed the pupils and they told me that it was difficult to use the commands at first. But after a while they got used to the idea and found out that the use of the REPEAT command is easier when compared to the keying in the steps manually to draw the shapes. The pupils also found it enjoyable and they are looking forward for similar lessons in the future.

The lesson would be more successful if the teacher is more familiar with the commands in the software and the pupils to have more time to use the software properly. Another problem would be the number of available PCs that are accessible to the pupils. The use of the software is recommended for other educators provided they master the software first before teaching it to their pupils. The lesson will require in-depth planning while time and patience are also essential in making the lesson successful.











Pc Logo Lesson Plan

Pc Logo Notes

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